I have tested a file that works in 2017, brought to 2018 without changing a thing beside making sure it was in mental ray, and no luck. In Autodesk's very own Max 2018 help menu, it references needing the Autodesk Point Cloud shader, which is cannot be found in 2018. Could this have just been an over site on Nvidia or Autodesk's part during the transition of Mental Ray? It blows my mind that something like this would happen in the newest and best release, when point clouds have been working spectacularly in the last 4 builds of Max. Because of the lack of the autodesk point cloud shader, I feel like the point cloud just does not have the required shader information for it to render at all. I am starting to think that this is the case in 2018. If that material is not compatible with the point cloud, it will still display normally in the viewport, but will not render. My coworker had encountered a similar issue in a past build when he accidentally changed the material on the point cloud object itself. Issues my company have had in the past include bugs like the orthographic/perspective issue where it renders from one and not the other (I want to say last time I saw that error was in 2015). Luck with testing the barebones version? I have the exact same result as have worked with point clouds for nearly the last 4 years, and never had this much trouble rendering them.
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